In the past few years, the global electronics industry experienced good growth, fuelled by strong demand for digital entertainment gadgets, mobile devices and consumer electronics products. The Asian region also demonstrated increasing demand for digital and consumer electronics goods. The convergence of digital-based audio, video and wireless technology has resulted in a continuous demand for consumer devices used in home and office.
The Diploma in Digital Entertainment Electronics (DDEE) allows students to acquire technical skills in basic electronics as well as up-to-date technologies in today’s consumer electronics (eg. Technologies in wireless communication, touch-screen, digital media, 3D displays, sensors, digital storage, embedded systems etc.)
The Diploma in Digital Entertainment Electronics (DDEE) aims to develop you into a knowledgeable and enterprising young professional who is able to apply your skills to the demands of the industry. You will be adept in the art of problem solving and will be an effective learner in the ever-evolving arena of this high-tech industry.
The programme will provide a well-rounded education comprising both technical know-how and general capabilities. Discipline and specialisation-specific modules will equip you with solid understanding of electronics, as well as up-to-date technologies in today’s consumer electronics (eg. Technologies in wireless communication, touch-screen, digital media, 3D displays, sensors, digital storage, embedded systems etc.)
General modules will help you to prepare the ground for innovation, creativity and entrepreneurship, as well as train you in communication and lifelong learning skills.
DDEE students get to enjoy the modern facilities and equipment in the 4 industry joint labs, namely RP-Agilent Wireless Solutions Lab, RP-Renesas Embedded Systems Lab, RP-Xilinx Programmable Logic Solutions Lab and RP-TI Low Power Wireless Applications Lab. Collaborations with the industry ensure that these labs are constantly updated with the latest technologies.
The flagship DDEE Lab, NEXTspace (New Entertainment Xperience + Technologies) showcases latest technologies in consumer electronics and interactive digital media to expose DDEE students to these updates. DDEE students’ industry-linked projects are also exhibited in NEXTspace.
DDEE students will go through a 16 weeks internship programme, either locally or in overseas countries like China, Malaysia, etc. during their course at RP. They will work in world class Electronics companies, IDM (Interactive Digital Media) companies, Integrated Resorts and Research Agencies. The companies include Philips, Panasonic, Olympus Imaging, Resort World Singapore, EON Reality, Institute for Infocomm Research (I2R), NEC, Yokogawa and many others. This gives them an avenue to interact with professionals and acquaint themselves with possible future roles in the company.
DDEE students will also have a chance to work on an industry Final Year Project during the final year of study. They will interact with practitioners and work on industry-related projects with outcomes that can be applied to the real world.
To prepare students for the global economy, the DDEE department organises about 4 students overseas study trips every year to countries like Australia, China, Japan, New Zealand, Los Angeles, etc. During such trips, DDEE students will get to visit overseas consumer electronics company operations, research centres, as well as renowned universities. Such study trips broaden their perspectives and prepare them for the global functions required in the consumer electronics and IDM industry.
The course will address the manpower needs of companies engaged in the fields of consumer electronics and entertainment systems. DDEE graduates can look forward to excellent career prospects and ample opportunities in the fast-growing consumer electronics sector, communication and electronic industries. They can be employed as assistant or associate engineers in diverse areas such as product design and development, equipment testing, technical marketing, applications support, and manufacturing.
Graduates may also choose to pursue further education and to this end, all our diploma programmes are designed to meet the requirements for advanced standing in local and overseas Institutions of Higher Learning (IHLs).
Module exemptions are given in relevant courses in local universities (National University of Singapore, Nanyang Technological University, Singapore Institute of Management University) or in overseas universities such as University of Glasgow (UK), Australian National University (Australia), University of Adelaide (Australia), Auckland University of Technology (New Zealand), etc.
Through the Singapore Institute of Technology, you can pursue a B. Sc in Electrical Engineering & Information Technology from the Technical University of Munich (Germany) or a B. Sc in Real Time Interactive Simulation/Game Design from DigiPen Institute of Technology (US).
Besides engineering degrees, you are also eligible to apply for non-engineering (eg. Business-related degree courses) courses from local and overseas universities.
For more information about university pathways, visit RP's Further Studies.
To find out more about how you can apply for this diploma, visit Republic Poly's Admissions page.
Want to find out more about the school that offers this diploma? Then drop by the School of Engineering's homepage now!
Table 1: Minimum Entry Requirements
Table 2: Aggregate Type
Addn Combined ScienceAdditional ScienceBiologyChemistryCombined ScienceComputer StudiesCreative 3D AnimationDesign & TechnologyEngineering ScienceFood & NutritionFundamentals of ElectronicsGeneral ScienceHuman & Social BiologyIntegrated SciencePhysicsPhysical ScienceScience (Chem, Bio)Science (Phy, Bio)Science (Phy, Chem)Science (Phy, Chem, Bio)
The course consists of general modules, discipline modules, and specialisation modules. Year 1 covers general modules such as Cognitive Processes and Problem Solving, and Mathematics. Year 2 focuses on discipline modules such as Analogue Electronics and Digital Electronics I. In year 3, you will go on to take specialisation modules and undergo the industry orientation programme.
Each module is equivalent to 4 modular credits (MC).
7 compulsory modules: A101 Science
A113 Mathematics
A207 Physics
B102 Organisational Behaviour
E114 Mathematics for Engineering
G101 Cognitive Processes and Problem Solving I
G103 Introduction to Communication Practice
10 compulsory modules: C105 Introduction to Programming
E112 Engineering Design
E105 Digital Electronics I
E201 Digital Electronics II
E203 Circuit Analysis
E204 Linear Circuits and Control
E206 Microcontroller Systems
E207 Communications Systems
E208 PCB Design and Prototyping
E219 Analogue Electronics
5 compulsory modules: E304 Digital Signal Processing
E319 Embedded Systems
E305 Digital Audio and Video
E308 Display Technologies
E309 Digital Entertainment Systems
3 compulsory modules: G901 Creative Engagement
G301 Project
E921 Industry Immersion Programme (4 modules)
Select 1 module from the following list: E302 Data Acquisition and Sensors
E310 Digital Communications
E311 Mobile Communications
E312 Data Communications
A211 Advanced Mathematics I – Differential Equations
A212 Advanced Mathematics II – Linear Algebra
Select 1 module from the entire range of modules offered by the Schools and Centres in RP.
To graduate with a Diploma in Digital Entertainment Electronics, you must complete a total of 120 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.