Every wondered what it took to make your favourite game? The Diploma in Game Design takes you into the heart of the action and gives you insights into the concepts and skills that all top games require.
Develop skills in character design, storytelling, prototyping, and modelling, and gain the technical expertise to create 2D and 3D games.
If you are passionate to invent captivating new game universes and wish to pursue a career as a game designer, then this diploma is for you.
Games are a multi-billion dollar business rivalling movies and music. Not only is game design one of the fastest growing digital entertainment industries, it is also in pressing need of fresh talent.
The Diploma in Game Design (DGD) gives you access to this dynamic industry, which is driven by the constant need to create more exciting play experiences. This programme is designed to nurture a new generation of game designers who possess both the technical know-how and the artistry demanded by industry.
Through this programme, you will gain insights into concepts and theories, such as character design, storytelling and modelling. You will also master technical skills in 2D and 3D design software to create games that transcend worlds and encourage imagination. You will learn how to plan, strategise and build successful games on a variety of platforms. Beyond the gaming arena, your skills are also in demand by education and training enterprises that seek to facilitate learning in a fun and interactive environment.
RP’s game design graduates are able to pursue a wide variety of jobs in the games profession, making an impact in the industry at every level. The options are both flexible and fun, giving you a choice of roles such as:
For more information about university pathways, visit RP's Further Studies.
To find out more about how you can apply for this diploma, visit Republic Poly's Admissions page.
Want to find out more about the school that offers this diploma? Then drop by the School of Technology for the Arts's homepage now!
The course structure consists of general, discipline, and specialisation modules. There is also an industry orientation component.
Each module is equivalent to four modular credits (MC).
6 compulsory modules:
B102 Organisational Behaviour
C105 Introduction to Programming
G101 Cognitive Processes and Problem Solving
G107 Effective Communication
6 compulsory modules:
T201 Creative Concepts
T202 Art of Story
T214 Sound Design
T601 Arts History (2 MC)T602 Creative Enterprise (2 MC)
12 compulsory modules:
T130 Tools for Game Design
T203 Character Design
T231 Analog Game Theory
T232 Visual Scripting for Designers
T233 Game Studies (2 MC)T234 Level and World DesignT242 Interaction DesignT331 Game Design WorkshopT332 Simulation and ModellingT333 Game Production & ManagementT344 Smart ArchitectureT345 Play Experience Design
4 compulsory modules:
G301 Project / G311 Industry ProjectG913 Portfolio DevelopmentG901 Character and Citizenship EducationT931 Industry Immersion Programme (20 MC)
Obtain a total of 4 modular credits from the prescribed range of modules offered by the Schools and Centre in RP.
Table 1: Minimum Entry Requirements
Table 2: Aggregate Type
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To graduate with a Diploma in Game Design, you must complete a total of 126 modular credits. You should be able to do this within three years of enrolment if you successfully complete on average five modules, or its equivalent, per semester.