A BIG Special Thanks to all those who made Global Game Jam Singapore 2013 @RP bigger and better than before. We thought Global Game Jam 2012 broke records, but Global Game Jam 2013 worldwide astounded us with a surge in numbers to total 16705 jammers from 319 jam sites located in 63 countries, making 3131 Games (up from 2307).
At RP, the Diploma in Game Design team is hard at work to bring together the next generation of gamers to work with some of the industry's best during this exciting happening. At Global Game Jam, everyone is put to the test, talent is identified, and friendships are made. Global Game Jam Singapore 2013 @RP was the 11th largest global site this year, jumping up to 191 participants (from 132), breaking our own record of 24 games to a final count of 37 games made! Global Game Jam (GGJ) is a single platform for students, educators and professionals to design and make new game prototypes (analog or digital) over 48 hours. The GGJ is the world's largest annual rapid game prototyping “jam” events (Guinness Book of World Records). GGJ as an inclusive event brings together thousands of game enthusiasts participating through many local jam sites around the world (occurring simultaneously, in collaboration with a network of jam-site hosts and sponsors).
A Special Thank You goes to:
Background:Global Game Jam puts game makers skills to the test. Participants need to think on their feet in order to prototype a working game within 48 hrs. Games are made in response to a mystery theme that is released at the beginning of the event. The games produced are uploaded and showcased on the Game Jam website. Global Game Jam is an inclusive event. It attracts professionals, students and enthusiasts alike. Games can be made using analog (board, card) or digital tools.
During the inaugural 2009 Global Game Jam, participants from 53 different locations in 23 countries produced over 330 Games. In 2010, Global Game Jam set a record with over 4000 participants in 39 countries and 138 jam sites. There were over 900 games produced in 2010. Global Game Jam 2011 saw the numbers jump to 6500 jammers, 44 countries, and 1500 games.
The event receives excellent media coverage from respected industry sources like the Gamasutra and Wired websites. Many different "topics" lists have been made featuring games made during previous runs of Global Game Jam. Each year, games are released on the Global Game Jam website so that anyone can download and play them. The source code, assets and materials produced during the event are managed under the creative commons licence. This way, the authors allow other people to copy and distribute their work provided appropriate credits are given, and only on the conditions specified by the author.
Further information: RP Contact: Edward Wong Edward_Wong@rp.edu.sg Official Global Game Jam website: www.globalgamejam.org