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Diploma in Game Design

Course Structure

To fulfill the requirements for the full time diploma, students need to successfully complete a total of 30 modules. The course structure follows RP’s typical diploma architecture of a foundational year followed by two years of core discipline modules. The course structure of the diploma is as follows:

Table 2: Course Structure for the DGD

1) Core-General

10 compulsory module units

G101 Cognitive Process and Problem
Solving I
G102 Cognitive Process and Problem Solving II
G103 Introduction to Communication Practice
G104 Contemporary Issues in Culture and Aesthetics
G105 Enterprise Skills I
G106 Enterprise Skills II
A101 Basic Sciences I
A102 Basic Sciences II
A111 Computing and Mathematical Methods I
A112 Computing and Mathematical Methods II

2) Core-Discipline

13 Core-Discipline module units

T201 Creative Concepts
T205 Digital Media Arts
T207 History of the Arts
T208 Arts Criticism and Analysis
T211 Creative Media Enterprise
T202 The Art Of Story
T231 Foundational Theories for Game Design
T232 Game Rules
T242 Interaction Design
T309 Interactive Entertainment
T331 Game Programming
T332 Character and World Design
T333 Gameplay and Game Futures

3) Electives

Students are required to select any ONE (1) module offered by STA’s other diplomas, subject to the Programme Chair’s approval.

4) Free Chosen Modules

Students are required to select any TWO (2) Freely Chosen Modules from the entire range of modules offered by Schools & Centres, subject to the Programme Chair's approval.

6) Industrial Orientation Programme

G901 Creative Engagement
G902 Professional Profiling
G301 Project I
G302 Project II

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technology for the arts courses
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Introduction
Entry Requirements
Course Structure
Graduation Criteria