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Diploma in Game Design (R35)

Course Structure

To fulfil the requirements for the full-time diploma, students need to successfully complete a total of 128 module credits. The course structure follows RP’s typical diploma architecture of a foundation year followed by two years of discipline and specialisation modules.

Table 2: Course Structure for the DGD (as of 2011 intake cohort) for the DGD

1) General Modules

28 module credits

A101 Science
A113 Mathematics
B102 Organisational Behaviour
G101 Cognitive Processes and Problem Solving
G103 Introduction to Communication Practice
C105 Introduction to Programming
C111 New Media Communications

2) Discipline Modules

8 module credits

T201 Creative Concepts
T274 Drawing

3) Specialisation Modules

56 module credits

T130 Tools for Game Design
T232 Visual Scripting for Designers
T233 Game Studies
T202 The Art of Story
T203 Character Design
T214 Sound Design
T231 Analog Game Theory
T242 Interaction Design
T331 Game Design Workshop
T234 Level & World Design
T332 Simulation & Modelling
T333 Game Production & Management
T344 Smart Architecture
T345 Play Experience Design

4) Industry Orientation Programme (IOP)

12 module credits

G901 Creative Engagement
G913 Portfolio Development
G301 Project

5) Freely Chosen Module (FCM)

4 module credits

Students to select from any offered at RP.

6) Industry Immersion Programme (IIP)

20 module credits
 
T931 Industry Immersion Programme (equivalent to 5 modules)

TOTAL: 128 module credits

Table 3: Course Structure for the DGD (2009 and 2010 cohort) for the DGD

1) General Modules

32 module credits

G101 Cognitive Processes and Problem
Solving I
G102 Cognitive Processes and Problem Solving II
G103 Introduction to Communication Practice
G105 Enterprise Skills
A101 Science
A113 Mathematics
C105 Introduction to Programming
B101 Entrepreneurship

2) Discipline Modules

20 module credits

T207 History of the Arts
T274 Drawing
T301 Creative Media Enterprise
T201 Creative Concepts
T205 Digital Media Arts

3) Specialisation Modules

32 module credits

T202 The Art of Story
T241 Anthropological Studies
T242 Interaction Design
T203 Character Design
T231 Analog Game Theory
T331 Game Design Workshop
T332 Simulation & Modelling
T344 Smart Architecture

4) Industry Orientation Programme (IOP)

12 module credits

G901 Creative Engagement
G913 Portfolio Development
G301 Project I

5) Freely Chosen Module (FCM)

4 module credits

Student to select from any offered at RP.

Recommended FCM for DGD:

T214 Sound Design

6) Industry Immersion Programme (IIP)

20 module credits
 
T931 Industry Immersion Programme (equivalent to 5 modules)

TOTAL: 120 module credits

 

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Introduction
Entry Requirements
Course Structure
Graduation Criteria