Diploma in Game Design (R35)
Course Structure
To fulfil the requirements for the full-time diploma, students need to successfully complete a total of 128 module credits. The course structure follows RP’s typical diploma architecture of a foundation year followed by two years of
discipline and specialisation modules.
Table 2: Course Structure for the DGD (as of 2011 intake cohort)
for the DGD
|
1)
General Modules
28 module credits
2)
Discipline Modules
8 module credits
3) Specialisation
Modules
56 module credits
|
4) Industry
Orientation Programme (IOP)
12 module credits
5) Freely Chosen Module (FCM)
4 module credits
Students to select from any offered at RP.
6)
Industry Immersion Programme (IIP)
20 module credits
| T931 |
Industry Immersion Programme
(equivalent to 5 modules) |
TOTAL: 128 module credits
|
Table 3: Course Structure for the DGD (2009 and 2010 cohort)
for the DGD
|
1)
General Modules
32 module credits
2)
Discipline Modules
20 module credits
3) Specialisation
Modules
32 module credits
|
4) Industry
Orientation Programme (IOP)
12 module credits
5) Freely Chosen Module (FCM)
4 module credits
Student to select from any offered at RP.
Recommended FCM for DGD:
6)
Industry Immersion Programme (IIP)
20 module credits
| T931 |
Industry Immersion Programme
(equivalent to 5 modules) |
TOTAL: 120 module credits
|
|