Republic Polytechnic Experiential Affective Learning (REAL)
AREAS OF FOCUS
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Experiential and Affective Learning is the common core research theme. From the core theme it is further categorized into four sub-themes which will allow for potential research in other areas categorized as the 5Ps.

RP EXPERIENTIAL AND AFFECTIVE LEARNING
CULTURE CHOOSE ADVENTURE Choose Health (Physical and Behavioral) CHARACTER EDUCATION
(Social, emotional, affective & interpersonal)
ADVENTURE PROGRAMMING
Investigates on philosophy grounded through an appreciation of Singaporean cultural perspectives about experiential and outdoor adventure learning. Investigates the impact and sustenance of outdoor experiences and also an individual’s health & wellbeing. Investigates the short term and long term effect of experiential and outdoor adventure learning on participants of diverse population and demographics. Investigates the processes and factors that can explain the changes that happen to participants of diverse population and demographics.

Profiling: Needs analysis phase which involves the gathering of information and profiling of participants to determine the gaps of individuals and learning outcomes of the program.
Programming: Planning and design phase of the program and experience.
Presentation: The presentation of an experience in a physically, emotionally and environmentally safe environment in an educationally effective manner.
Processing: The process in which the facilitator guides the students through reflection discussion or processing tools to achieve the program objective.
Plan: The post program phase in which a plan is drawn up to ensure follow-up activities and support.
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