Work-Study Post-Diploma (Specialist Diploma in Immersive EdTech Design for Learning)
SkillsFuture Work-Study Programmes
Specialist Diplomas
User Experience
This one-year part-time programme develops strong EdTech content developers who can produce interactive, learner-centric e-learning packages with performance evaluation in mind. Graduates may pursue roles in private education providers, public institutions, companies specialising in e-learning solutions, and organisations with in-house training departments.

About course
Course overview
This one-year part-time programme develops strong EdTech content developers who can produce interactive, learner-centric e-learning packages with performance evaluation in mind. Graduates may pursue roles in private education providers, public institutions, companies specialising in e-learning solutions, and organisations with in-house training departments.
Through practical, industry-focused learning, you will:
Analyze learning needs and stakeholder requirements for the design and development of learning content
Develop learner-centred EdTech content with high levels of immersion and interactivity, including Game-based Learning, Gamification, and Mixed Reality.
Evaluate the effectiveness of EdTech content in attaining learning outcomes
Course objectives
Upon completion of the diploma, students will be able to:
Analyze learning needs of intended learners and stakeholders
Design and develop immersive learner-centred EdTech content with assessments
Evaluate EdTech content effectiveness using appropriate analytics
Target audiences
Diploma graduates in Design and Applied Arts, Media Production and Education, Game Design and Development, and Information Technology; keen to develop EdTech skillsets.
Future-proof your skills, fit learning into your work schedule and get certified at Republic Polytechnic! Unlock a brighter future with our Work-Study Programmes, where learning meets earning. Boost your employability & earning potential while gaining in-demand skills and industry-recognised certifications which most employers value. It's time to build a strong foundation for success and truly thrive!
Key benefits of the programme for learners and employers
Benefits for Learners | Benefits for Employers |
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Please submit your details via https://for.edu.sg/rp-wsp so that RP can review your WSP eligibility and share the next steps with you.
Mode of assessment
Graded assignments
Learning Resources / Software Tools (Optional)
Adobe Suite/Blender/Figma/iSpring Suite
Certification
You will be awarded the Specialist Diploma in Immersive EdTech Design for Learning upon successful completion of two Post-Diploma Certificates (PDCs). The award will be issued upon meeting the attendance requirement and passing all coursework and assessments.
Course structure
TPG course reference No.
TGS-2023018793
Specialist Diploma in Immersive EdTech Design for Learning
Post-Diploma Certificate in Gamification and Learning Design
Post-Diploma Certificate in Gamification and Learning Design
Module name | Module synopsis |
|---|---|
Games and Gamification for Learning | This module provides students with fundamental game design knowledge and skills to plan, develop, and implement the use of games and gamification in a learning environment. Students will learn to identify suitable games for learning and apply game design skills to craft entertaining experiences to improve the effectiveness of learning materials. Students will also be able to apply principles of gamification to improve engagement in the learning environment and to improve and shape learning behaviours. |
Creating Adventure Games for Learning | This practical module introduces the core knowledge and skills needed to create a text-based adventure game for learning. Students will learn how to create a highly interactive learning game with a text input to effectively engage a target audience. |
e-Authoring Design and Publishing | The e-Authoring Design and Publishing module provides students with knowledge and skills to create engaging digital learning content using text, media, and interactions. This module teaches students to arrange and manipulate both ready-to-use and customised assets, hence giving them the ability to cater to unique project demands. By the end of the module, students will be able to develop and convert their interactive content into various formats for Learning Management Systems. |
Design and Develop Assessment for Technology-Enhanced Learning | Students will design an assessment plan which incorporates assessment principles. They will apply these principles in the context of their industry brief to address the needs of the target audience. Students will do a storyboard on their planned approach, incorporating appropriate technology tools and their affordances to deliver the assessment plan. Students will have an opportunity to do peer reviews and also consult with the lecturer to improve their design of the assessment plan. They will explain the rationale behind their planned approach and address the feedback given by their stakeholders. This module also introduces learning analytics and how to gather data and interpret trends from the learning experiences and learners’ assessments to support learning. |
Visual Design | In this module, students will be introduced to visual design theories and principles. Students will learn how colour theory, Gestalt principles, ratio and proportion, visual hierarchy, and other fundamental visual design concepts can be applied to the design of user interfaces. By the end of the module, students will be able to create the visual design of a user interface using industry-relevant tools and techniques, as well as critique user interface designs and layouts. |
Post-Diploma Certificate in Learning Content Development
Post-Diploma Certificate in Learning Content Development
Module name | Module synopsis |
|---|---|
2D Art Asset Creation | This practical module teaches the fundamentals of 2D art design. Students will learn the iterative design process through which they can create convincing and attractive 2D art assets to meet learning solution needs. Character and prop model sheets, user interfaces, functionality diagrams and simple animated sequences are among the tools taught. Other techniques students will pick up include basic shape construction, silhouette and thumbnail creation and colour theory. |
Immersive Reality | This module introduces the core concepts of AR, VR, MR and 360° Content for creating immersive experiences. Students will learn about various immersive technologies, how they are created, have hands-on practice with the equipment needed and appreciate how these tools can be used in various ways to engage audiences for a specific purpose. |
3D Art Asset Creation | 3D Art Asset Creation covers the skills and techniques needed to create 3D art assets such as characters, creatures, props, and environmental assets for games and other digital media. Students will learn how to model 3D objects, and then apply textures and rig and animate them. Students will also learn to optimise and prepare 3D assets to be imported into a game engine. |
Analyse Learning Needs and Develop Curriculum for Technology-Enhanced Learning | This course will provide students with the knowledge and skills to analyse learning needs and develop an effective curriculum for technology-enhanced learning (TEL). The course will discuss a range of topics, including TEL learning design, learning theories, and the integration of technology into teaching and learning. The course will also include a practicum component where students will have the opportunity to apply their learning by developing and implementing a technology-enhanced learning project. |
Entry requirements
WSP Eligibility
Singaporeans and Singapore Permanent Residents who are:
within three years of graduation from the Polytechnics or the Operational Ready Date (ORD) for full-time National Servicemen, or
within five years of graduation from the Polytechnics, and if their employer is a participating company.
Course entry requirement
Admission will be reviewed and approved by the Polytechnic on a case-by-case basis.
Job matching
Interested applicants may submit their interest via https://for.edu.sg/rp-wsp to be contacted for a job matching opportunity before applying for the course.
Course schedule
Course schedule information
Commencement Date | Duration | Mode and Venue | Schedule | Application Start and End Date |
|---|---|---|---|---|
October | 1 year | Face-to-face lesson at Republic Polytechnic, and Online Learning | One weekday evening Saturdays | Mid-May to Mid-September Application outcome will be released at least 3 weeks before course commencement. |
Note: RP reserves the right to reschedule/cancel any programme and amend information without prior notice.
Refer to the Academic Calendar on the Republic Polytechnic website or key dates and important information to help you plan your learning journey.
