This one-day course will give participants experience in planning, prototyping and evaluating the effectiveness of relevant immersive technologies. Participants with some experience with augmented reality, virtual reality and 360 video will gain broader exposure to the strengths and weaknesses of this immersive media, both mainstream and cutting edge, to achieve valuable outcomes.
This course includes hands-on handling of consumer and advanced immersive systems for a variety of use cases and user experiences, such as entertainment, marketing, therapy, skills training as well as classroom learning. Participants will learn how to evaluate the needs of their target audience then develop skills to scope and plan immersive experiences using simple 3D storyboards and virtual prototypes that they can bring back after the course.
At the end of this course, participants would understand immersive technologies, how to plan and manage AR/VR/360 projects and would have some basic proficiency in prototyping such experiences.
Who should attend?
This course is highly recommended for content producers, script writers, developers, trainers and educators who want to understand how to properly leverage the variety of immersive technologies effectively and efficiently.
Participants are expected to have basic experience in at least one of the traditional mediums such as videography, photography, writing and editing. Basic computer literacy is assumed.
Some basic understanding of terminology used in video production (e.g. camera movements, shot sizes, framing), video editing, 3D modelling and programming would be beneficial but not required.
Certificate of Attendance awarded by Academy of Continuing Education, Republic Polytechnic.