Diploma in Design for Games & Gamification (DDGG)

DGD-Project01-balancecrisis

Balance Crisis

Entertainment

Project Team:

TENGKU DANISH ASHRAF BIN TENGKU AZLAN, HO ZHONG EN, CHIN LIN TRACY, VANESSA

A comedic and challenging hyper-casual mobile game designed for Bushiroad. Players controls Roze, a tight-rope walker, and must keep their balance by swiping left or right in very challenging circumstances. Try not to topple as objects are thrown from both sides, and monkeys try their best to disrupt her balance. When the player engages fever mode, Roze balances by herself, allowing the player to rest, while rewarding good game play.

DGD-Project02-bigchief

Big Chief – Retro Misadventure

Entertainment

Project Team:

SEETOH WEI TUNG, LIANG SHIH KEAN, QUEK JUNG HUI, YEO JUN JIE

Designed to celebrate No Average Joe’s 10th anniversary in the film industry - this Metroid-vania style mobile game features a unique, multi-purpose flinging mechanic which is utilised in everything from movement to combat. Alongside interesting level design and elements like bounce pads, players have a blast manoeuvring and engaging in combat. Collectibles that highlight the client’s projects are scattered all around levels for the player discover.

DGD-Project03-buffetparadise

Buffet Paradise

Gamification

Project Team:

SIM JIA QI, AU SIN TING, LIM XI ZHE, THAM ZHI TING JESLIN

A mobile adver-game designed for long stay and short stay hotel guests of Copthorne King’s Hotel Singapore. This game showcases Penang street food culture and authentic Cantonese cuisine as can be experienced in the hotel’s restaurants. Players manage a buffet restaurant, collect ingredients and create dishes to serve hungry customers. Experiencing the dishes in detail with an always accessible recipe book, players find a new appreciation of the cuisines’ culture.

DGD-Project04-construcity

Construcity

Entertainment

Project Team:

SARAH HO KAI NING,  DEREK KAY, TAN XIN HUI, LEE JING KAI

Created for Bushiroad, Construcity is a hyper-casual mobile game for players of all demographics. The game uses its design to entice players to keep wanting one more go. With its simple use of game mechanics, it pushes the desire to do better than before and overcome various challenges to score as higher and build higher before the time is up.

DGD-Project05-copthornefood

Copthorne Food Craze

Gamification

Project Team:

SIM CHENG HAN XAVIER, CHLOE KWEK, JOYCE TOH LAY XUAN, MUHAMMAD SYAHMIRUL BIN AZMAN

A mobile adver-game created for Copthorne King's Hotel Singapore to promote their Penang culture at Princess Terrace café, Copthorne Food Craze is designed to be simple enough for children. Players tap on ingredients to research new recipes and restore a cherished cookbook, and manage the cafe as they learn fun facts about Peranakan food culture.

DGD-Project06-everyonelives

E.L.I.J.A.H.

Entertainment

Project Team:

LAI KAR LONNG, ELIJAH PEK LING MING, BENJAMIN LIM ZHI YUAN, LIANG HONGJIE

E.L.I.J.A.H. (Everyone Lives In Joy And Harmony), designed for Housing Development Board (HDB), promotes the principles of neighborliness to primary school children to encourage Kampong Spirit and goodwill among neighbours. Players play as a child in a HDB block, who helps neighbours to complete quests. Through their actions, the child spreads kindness and compassion, influencing those around. The game encourages changes in the player’s mindset through experiences that show how their actions, no matter how small, can create a lasting impact in their community.

DGD-Project07greenliving

Green Living

Gamification

Project Team:

NUR DANIAL BIN SAHAK, EDWIN YEO CHING HAO, JERLYN LOW JIA LIN, KHAIRUNNADIA BINTE ROSLI

Designed for the HDB LivingSpace gallery in Toa Payoh, Green Living is designed to support the on-site learning for Secondary School students . The game helps students understand the gallery better, and to make sure they have fun while they learn vital information about the Housing Development Board. Using augmented reality as well as light-hearted animations, this game teaches players about the different section under HDB LivingSpace in memorable experience.

DGD-Project08-underourflat

Under Our Flat

Project Team:

DHARMHIK KAUNDER S/O G P, TIANG SOON LONG, MUHD FIRDAUS BIN MUHD FAIZAL ABDULLAH TAN, DELVIN FOO JIA LE

Gamification

This mobile game designed for HDB to teach secondary students about the policies and history of HDB uses gamification to encourage exploration of the living space gallery. By playing, students have fun while learning about our living spaces through mini-games which how to make a more engaging neighbourhood and how HDB is looking into the future to keep our Island clean and green.